PUBLIC DOCUMENTATION · v1.2

Tokenomics

DIA supply, allocation, utility and season rewards

Reviewed · Data 4be639d2da9b

DIA at a glance

Property Public specification
Name / symbol Siegekin Diamond / DIA
Format Transferable ERC-20, 0 decimals
Issuance Full supply at initialization; no further mint function in the current implementation
Planned supply 100,000,000 DIA
Exchange DIA/ETH constant-product liquidity pool, variable rate. No pool, and no exchange, during the testnet beta
Season reset DIA balances persist

This is a GIWA Sepolia testnet beta. The beta contract set is deployed without the DIA/ETH pool, so DIA cannot be topped up or sold (swapped). The pool and swap sections below apply once a pool opens. In the beta each wallet receives 1,000 DIA from the treasury once, on its first entry, and each network (IP address) receives one grant per day (UTC). Grants collected with extra accounts may be withheld or revoked. Testnet DIA has no real value and is reset when the beta ends.

100,000,000 DIA is the issuance and allocation plan. This page does not query deployed supply or circulating supply. The launch network, verified contract addresses and actual circulating supply require a separate disclosure.

Planned allocation

Allocation DIA Share Purpose
Initial pool seed 5,000,000 5% Initial DIA/ETH liquidity
Liquidity reserve 45,000,000 45% Gradual additions as demand develops
Initial season reward funding 1,000,000 1% Allocation to the season reward vault
Treasury 49,000,000 49% Rewards and ecosystem funding; detailed allocation unannounced

The project targets a 50% maximum pool allocation across the seed and reserve. This is an allocation policy, not a hard cap in the permissionless pool contract. Project-supplied LP tokens are intended to be sent to an irrecoverable address to lock that liquidity permanently. This does not establish that the reserve has been deployed or all LP tokens have already been locked. The policy does not automatically cover third-party liquidity. Locking LP only means that liquidity cannot be withdrawn. It does not stop DIA held by the treasury or the reserve from being sold into the pool, so it does not support the price.

Team, investor and ecosystem subdivisions of the treasury, lockups, vesting and initial circulating supply are not established in this disclosure. Reserve and treasury balances are not the same as circulating supply.

Token flows

ETH → DIA/ETH swap → player DIA → in-game spending → season reward funding → distributions to winning guild members

Players can receive DIA through swaps (once a pool opens), the testnet beta’s starter grant, transfers or qualifying season rewards. The starter grant moves existing treasury DIA; it mints nothing. Spending moves existing tokens. The default settlement policy recycles 100% of spending into season reward funding; purchases do not mint new tokens.

Administrators can change the destroyed share of each spend from 0% to 100%. That share reduces supply; the remainder moves to the reward destination, which is also configurable. Spending does not necessarily mean burning, and the default policy does not continuously reduce supply.

Swap price and costs

The DIA/ETH pool charges 0.3% of input per swap, separate from network transaction costs. Output depends on reserves and order size. Larger orders can have greater price impact, and intervening transactions can change an execution quote.

output = floor(input × 997 × output reserve / (input reserve × 1000 + input × 997))

The formula uses each asset’s smallest units. DIA uses whole units. Check minimum output and transaction deadline; insufficient liquidity or unmet conditions can cause a transaction to fail. Fiat value, sale proceeds and liquidity-provider returns are not guaranteed.

Season rewards

The current contract defaults are below. Administrators can change them. The calculated pool and the vault’s actual funded balance are separate quantities.

season pool = max(50,000 DIA, floor(DIA paid out to pool buyers in the previous season × 50%))

  • The input is DIA leaving the pool through buys, not ETH revenue, net profit or net buys after subtracting DIA sold back to the pool. The testnet beta has no pool, so this input is 0 and the pool is 50,000 DIA.
  • Rankings use descending season score. Ties go to the guild holding more castle weight at season end, then to the guild whose most recent capture among the castles it still holds is later, then to the lower ticket drawn from the season seed. The first-place guild receives the entire pool allocation.
  • Ranking settlement requires season finalization and a dispute waiting period, which defaults to one hour.
  • The guild master and war leaders choose amounts and send them to current guild members. Distribution is not automatically equal, and no individual minimum is guaranteed. Current members who joined after the season may receive payouts; former members may not.
  • Undistributed funds remain in the vault. Successful payment requires an actual funded balance. The formula’s floor is not a payment guarantee independent of available funds.

The product table below gives DIA prices from the game rules. Network fees are separate. Check the purchase screen for the applicable price when buying.

Main DIA products

ProductDIAContents & conditions
Season pass500Current season · 12 emotes, gold profile border, additional attendance rewards
Bag expansion400+8 slots · permanent, one purchase per account
Black Horse3,000Mounted movement ×1.5 · permanent, once per type
White Horse3,000Mounted movement ×1.5 · permanent, once per type
Brown Horse1,000Mounted movement ×1.3 · permanent, once per type
Royal Supply Box160Stock per market appearance 10 · inventory item
Tiger Hide Helmet40Stock per market appearance 4 · inventory item
Tiger Hide Chestplate100Stock per market appearance 4 · inventory item
Tiger Hide Leggings60Stock per market appearance 4 · inventory item
Guild supply50 × NN = 5–20 · crate count based on online guild members · items only

Mounts are account entitlements, not transferable inventory items. Summoning takes 3 seconds and is interrupted by movement, actions or damage. Taking damage dismounts you. Guild supply pickup is limited to once per day and deliveries expire after 15 minutes.

See complete crate and attendance rewards →

Siegekin is played on PC

It's a keyboard-and-mouse browser game. Send this page's link to your PC and open it there.

Guide