PUBLIC DOCUMENTATION · v1.2

Probabilities & rewards

Drop chances, quantities, mastery bonuses and fixed rewards

Reviewed · Data 4be639d2da9b

How to read the tables

Each chance describes whether that item row is generated on one kill. Rows roll independently, so multiple items can drop together and probabilities need not sum to 100%. These drop tables do not increase chances after failures or guarantee a drop after a number of attempts.

A generated drop is not a personal award: other players can collect world loot. Boss drops expire after 150 seconds. Boss summons drop nothing. Rolls take place on the game server; this documentation does not claim on-chain verifiable randomness (VRF).

Boss drops

After a successful drop roll, each integer quantity between minimum and maximum is equally likely. For a 50% chance of 1–4 units, zero has 50% probability and 1, 2, 3 and 4 each have 12.5%. Expected quantity is the long-run mean per kill, not a guaranteed reward.

Imugi

ItemChanceQuantity on successExpected units / kill
Imugi Fang35%10.35
Imugi Scale100%2–43
Sulfur100%4–86
Crystal50%1–41.25
Torrent Rush Skillbook20%10.2

Ogre

ItemChanceQuantity on successExpected units / kill
Ogre Heart40%10.4
Ogre Molar100%2–43
Black-Iron Ore100%8–1210
Coal100%3–64.5
Crushing Slam Skillbook20%10.2

Mountain lord

ItemChanceQuantity on successExpected units / kill
Mountain-Lord Fang35%10.35
Mountain-Lord Hide100%2–43
Sinew100%6–108
White-Tiger Hide25%10.25
Tiger Flurry Skillbook20%10.2

Goblin king

ItemChanceQuantity on successExpected units / kill
Goblin Club Fragment40%10.4
Goblin Hide100%2–43
Iron Ingot100%6–108
Sulfur100%2–43
Silver Pouch30%10.3
Dokkaebi Trick Skillbook25%10.25

Black dragon

ItemChanceQuantity on successExpected units / kill
Dragon Heart50%10.5
Dragon Scale100%10–1412
Black-Iron Ingot100%12–2016
Sulfur100%12–2016
Dragon Breath Skillbook35%10.35

Wildlife drops

Quantities are base values. Only rows marked for a hunting bonus gain +1 with a hunting knife and another +1 at hunting mastery 17. These bonuses increase quantity on a successful roll, not the drop chance.

CreatureItemChanceBase quantityHunting bonus
RabbitRaw Meat100%1Eligible
RabbitLeather70%1Eligible
SquirrelAcorn100%2—
PheasantRaw Meat100%1Eligible
PheasantFeather100%2—
DeerRaw Meat100%3Eligible
DeerLeather100%2Eligible
DeerSinew100%1—
BoarRaw Meat100%3Eligible
BoarLeather100%2Eligible
BoarBone100%2—
BoarSinew50%1—
WolfLeather100%1Eligible
WolfSinew100%1—
WolfBone100%1—
BearRaw Meat100%5Eligible
BearLeather100%4Eligible
BearBone100%3—
TigerTiger Hide100%1—
TigerRaw Meat100%5Eligible
TigerBone100%3—
FoxRaw Meat100%1Eligible
FoxLeather70%1Eligible
IbexRaw Meat100%2Eligible
IbexLeather100%2Eligible
IbexHorn100%1—
King boarRaw Meat100%8Eligible
King boarLeather100%6Eligible
King boarBone100%4—
King boarTusk100%1—
Alpha wolfLeather100%3Eligible
Alpha wolfSinew100%2—
Alpha wolfAlpha Hide100%1—
White TigerWhite-Tiger Hide100%1—
White TigerRaw Meat100%6Eligible
White TigerBone100%4—
Nine-tailed foxFox Tail100%1—
Nine-tailed foxCrystal100%2—
Nine-tailed foxRaw Meat100%2Eligible

Bandits & guards

The contents below are guaranteed drops (100%) on a kill. Outpost-zone bandits drop 1 iron ingot; other ordinary bandits drop 2. Guards and guard captains generate no loot. Killing a player does not create a new item reward; the player drops what they carried.

EnemyContents
Outpost-zone banditIron Ingot ×1
BanditIron Ingot ×2
Reinforced banditIron Ingot ×3
Bandit chiefIron Ingot ×4 · Sulfur ×2 · Elite Seal ×2
Bandit bossIron Ingot ×6 · Sulfur ×3 · Elite Seal ×3 · Coal ×2
Gate guardNone
Guard captainNone

Gathering bonuses & crafting refunds

Each gathering swing can add one extra resource unit. The bonus is omitted if only the base quantity fits in the bag. Crafting succeeds when its requirements are met. The probability below is for refunding one ingredient unit, not for crafting success or failure.

Refunds apply to ordinary recipe materials. Equipment, boss core and special materials, elite sigils, tusks, horns, tiger pelts, alpha pelts, white pelts and fox tails are excluded. A successful roll selects one eligible material type uniformly and returns one unit. With N eligible types, the probability of receiving one particular type is refund chance ÷ N. Recipes with no eligible materials give no refund.

Lv.Gathering +1Crafting refund
00%0%
10%4%
20%8%
30%12%
40%16%
510%20%
610%24%
710%28%
810%32%
910%36%
1020%40%
1120%43%
1220%46%
1320%49%
1420%52%
1525%55%
1625%58%
1725%61%
1825%64%
1925%67%
2030%70%

Supply crates: fixed contents

A successful opening awards every listed item at its stated quantity (100% each). Guild supply crates award 0 DIA. With insufficient inventory space, excess items drop onto the ground where others can collect them; make room first.

Royal Supply Box

Guild supply box

Attendance: fixed rewards when eligible

Distinct UTC login dates unlock attendance days within the season. Everyone can claim the free track; the pass track requires a season pass. Buying the pass later also unlocks its rewards for attendance days already reached. There are no random rolls.

DayFreePass additional
1Potion ×3 · 100 silverReinforced Potion ×2 · Hunter's Stew ×2 · 300 silver
2Bandage ×5 · 100 silverReinforced Bandage ×5 · March Decoction ×1 · 300 silver
3Wood ×20 · Stone ×20 · 150 silverIron Ore ×15 · Fiber ×20 · Herb ×15 · 400 silver
4Cooked meat ×3 · Torch ×2 · 200 silverGathering decoction ×1 · Strong-Bone Decoction ×1 · 500 silver
5Iron Ore ×10 · Herb stew ×2 · 250 silverIron Ingot ×8 · Valor decoction ×1 · 600 silver
6Reinforced Bandage ×3 · Potion ×3 · 300 silverInsight decoction ×1 · Ironheart decoction ×1 · 700 silver
7Reinforced Potion ×2 · Arrow ×30 · 400 silverBreaching Charge ×2 · Black-Iron Ore ×5 · 1000 silver

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