Probabilities & rewards
Drop chances, quantities, mastery bonuses and fixed rewards
How to read the tables
Each chance describes whether that item row is generated on one kill. Rows roll independently, so multiple items can drop together and probabilities need not sum to 100%. These drop tables do not increase chances after failures or guarantee a drop after a number of attempts.
A generated drop is not a personal award: other players can collect world loot. Boss drops expire after 150 seconds. Boss summons drop nothing. Rolls take place on the game server; this documentation does not claim on-chain verifiable randomness (VRF).
Boss drops
After a successful drop roll, each integer quantity between minimum and maximum is equally likely. For a 50% chance of 1–4 units, zero has 50% probability and 1, 2, 3 and 4 each have 12.5%. Expected quantity is the long-run mean per kill, not a guaranteed reward.
Imugi
| Item | Chance | Quantity on success | Expected units / kill |
|---|---|---|---|
| Imugi Fang | 35% | 1 | 0.35 |
| Imugi Scale | 100% | 2–4 | 3 |
| Sulfur | 100% | 4–8 | 6 |
| Crystal | 50% | 1–4 | 1.25 |
| Torrent Rush Skillbook | 20% | 1 | 0.2 |
Ogre
| Item | Chance | Quantity on success | Expected units / kill |
|---|---|---|---|
| Ogre Heart | 40% | 1 | 0.4 |
| Ogre Molar | 100% | 2–4 | 3 |
| Black-Iron Ore | 100% | 8–12 | 10 |
| Coal | 100% | 3–6 | 4.5 |
| Crushing Slam Skillbook | 20% | 1 | 0.2 |
Mountain lord
| Item | Chance | Quantity on success | Expected units / kill |
|---|---|---|---|
| Mountain-Lord Fang | 35% | 1 | 0.35 |
| Mountain-Lord Hide | 100% | 2–4 | 3 |
| Sinew | 100% | 6–10 | 8 |
| White-Tiger Hide | 25% | 1 | 0.25 |
| Tiger Flurry Skillbook | 20% | 1 | 0.2 |
Goblin king
| Item | Chance | Quantity on success | Expected units / kill |
|---|---|---|---|
| Goblin Club Fragment | 40% | 1 | 0.4 |
| Goblin Hide | 100% | 2–4 | 3 |
| Iron Ingot | 100% | 6–10 | 8 |
| Sulfur | 100% | 2–4 | 3 |
| Silver Pouch | 30% | 1 | 0.3 |
| Dokkaebi Trick Skillbook | 25% | 1 | 0.25 |
Black dragon
| Item | Chance | Quantity on success | Expected units / kill |
|---|---|---|---|
| Dragon Heart | 50% | 1 | 0.5 |
| Dragon Scale | 100% | 10–14 | 12 |
| Black-Iron Ingot | 100% | 12–20 | 16 |
| Sulfur | 100% | 12–20 | 16 |
| Dragon Breath Skillbook | 35% | 1 | 0.35 |
Wildlife drops
Quantities are base values. Only rows marked for a hunting bonus gain +1 with a hunting knife and another +1 at hunting mastery 17. These bonuses increase quantity on a successful roll, not the drop chance.
| Creature | Item | Chance | Base quantity | Hunting bonus |
|---|---|---|---|---|
| Rabbit | Raw Meat | 100% | 1 | Eligible |
| Rabbit | Leather | 70% | 1 | Eligible |
| Squirrel | Acorn | 100% | 2 | — |
| Pheasant | Raw Meat | 100% | 1 | Eligible |
| Pheasant | Feather | 100% | 2 | — |
| Deer | Raw Meat | 100% | 3 | Eligible |
| Deer | Leather | 100% | 2 | Eligible |
| Deer | Sinew | 100% | 1 | — |
| Boar | Raw Meat | 100% | 3 | Eligible |
| Boar | Leather | 100% | 2 | Eligible |
| Boar | Bone | 100% | 2 | — |
| Boar | Sinew | 50% | 1 | — |
| Wolf | Leather | 100% | 1 | Eligible |
| Wolf | Sinew | 100% | 1 | — |
| Wolf | Bone | 100% | 1 | — |
| Bear | Raw Meat | 100% | 5 | Eligible |
| Bear | Leather | 100% | 4 | Eligible |
| Bear | Bone | 100% | 3 | — |
| Tiger | Tiger Hide | 100% | 1 | — |
| Tiger | Raw Meat | 100% | 5 | Eligible |
| Tiger | Bone | 100% | 3 | — |
| Fox | Raw Meat | 100% | 1 | Eligible |
| Fox | Leather | 70% | 1 | Eligible |
| Ibex | Raw Meat | 100% | 2 | Eligible |
| Ibex | Leather | 100% | 2 | Eligible |
| Ibex | Horn | 100% | 1 | — |
| King boar | Raw Meat | 100% | 8 | Eligible |
| King boar | Leather | 100% | 6 | Eligible |
| King boar | Bone | 100% | 4 | — |
| King boar | Tusk | 100% | 1 | — |
| Alpha wolf | Leather | 100% | 3 | Eligible |
| Alpha wolf | Sinew | 100% | 2 | — |
| Alpha wolf | Alpha Hide | 100% | 1 | — |
| White Tiger | White-Tiger Hide | 100% | 1 | — |
| White Tiger | Raw Meat | 100% | 6 | Eligible |
| White Tiger | Bone | 100% | 4 | — |
| Nine-tailed fox | Fox Tail | 100% | 1 | — |
| Nine-tailed fox | Crystal | 100% | 2 | — |
| Nine-tailed fox | Raw Meat | 100% | 2 | Eligible |
Bandits & guards
The contents below are guaranteed drops (100%) on a kill. Outpost-zone bandits drop 1 iron ingot; other ordinary bandits drop 2. Guards and guard captains generate no loot. Killing a player does not create a new item reward; the player drops what they carried.
| Enemy | Contents |
|---|---|
| Outpost-zone bandit | Iron Ingot ×1 |
| Bandit | Iron Ingot ×2 |
| Reinforced bandit | Iron Ingot ×3 |
| Bandit chief | Iron Ingot ×4 · Sulfur ×2 · Elite Seal ×2 |
| Bandit boss | Iron Ingot ×6 · Sulfur ×3 · Elite Seal ×3 · Coal ×2 |
| Gate guard | None |
| Guard captain | None |
Gathering bonuses & crafting refunds
Each gathering swing can add one extra resource unit. The bonus is omitted if only the base quantity fits in the bag. Crafting succeeds when its requirements are met. The probability below is for refunding one ingredient unit, not for crafting success or failure.
Refunds apply to ordinary recipe materials. Equipment, boss core and special materials, elite sigils, tusks, horns, tiger pelts, alpha pelts, white pelts and fox tails are excluded. A successful roll selects one eligible material type uniformly and returns one unit. With N eligible types, the probability of receiving one particular type is refund chance ÷ N. Recipes with no eligible materials give no refund.
| Lv. | Gathering +1 | Crafting refund |
|---|---|---|
| 0 | 0% | 0% |
| 1 | 0% | 4% |
| 2 | 0% | 8% |
| 3 | 0% | 12% |
| 4 | 0% | 16% |
| 5 | 10% | 20% |
| 6 | 10% | 24% |
| 7 | 10% | 28% |
| 8 | 10% | 32% |
| 9 | 10% | 36% |
| 10 | 20% | 40% |
| 11 | 20% | 43% |
| 12 | 20% | 46% |
| 13 | 20% | 49% |
| 14 | 20% | 52% |
| 15 | 25% | 55% |
| 16 | 25% | 58% |
| 17 | 25% | 61% |
| 18 | 25% | 64% |
| 19 | 25% | 67% |
| 20 | 30% | 70% |
Supply crates: fixed contents
A successful opening awards every listed item at its stated quantity (100% each). Guild supply crates award 0 DIA. With insufficient inventory space, excess items drop onto the ground where others can collect them; make room first.
Royal Supply Box
- Iron Ingot ×10 · 100%
- Rope ×5 · 100%
- Sulfur ×10 · 100%
Guild supply box
- Iron Ingot ×5 · 100%
- Sulfur ×4 · 100%
- Bandage ×3 · 100%
- Cooked meat ×3 · 100%
- Valor decoction ×1 · 100%
- Ironheart decoction ×1 · 100%
Attendance: fixed rewards when eligible
Distinct UTC login dates unlock attendance days within the season. Everyone can claim the free track; the pass track requires a season pass. Buying the pass later also unlocks its rewards for attendance days already reached. There are no random rolls.
| Day | Free | Pass additional |
|---|---|---|
| 1 | Potion ×3 · 100 silver | Reinforced Potion ×2 · Hunter's Stew ×2 · 300 silver |
| 2 | Bandage ×5 · 100 silver | Reinforced Bandage ×5 · March Decoction ×1 · 300 silver |
| 3 | Wood ×20 · Stone ×20 · 150 silver | Iron Ore ×15 · Fiber ×20 · Herb ×15 · 400 silver |
| 4 | Cooked meat ×3 · Torch ×2 · 200 silver | Gathering decoction ×1 · Strong-Bone Decoction ×1 · 500 silver |
| 5 | Iron Ore ×10 · Herb stew ×2 · 250 silver | Iron Ingot ×8 · Valor decoction ×1 · 600 silver |
| 6 | Reinforced Bandage ×3 · Potion ×3 · 300 silver | Insight decoction ×1 · Ironheart decoction ×1 · 700 silver |
| 7 | Reinforced Potion ×2 · Arrow ×30 · 400 silver | Breaching Charge ×2 · Black-Iron Ore ×5 · 1000 silver |