Skill guide
Weapon skills and dodge: controls, effects and cooldowns
Using skills
Your equipped main weapon determines your Q skill. Equip the weapon to use it. Unarmed combat and main weapons without a dedicated skill use Rush Punch.
This page covers weapon Q skills. Skills taught by skill books last for the current season and are used from the quickbar; see which skill each book teaches in the item catalog.
- Click a target to attack, or select it with Tab.
- Press Q or the skill button. You approach automatically when out of range; movement keys cancel the approach.
- Bow skills aim before firing. Moving or dodging during aim cancels the shot. Carry the required arrows in your inventory.
Q and Shift are default bindings and can be changed in settings. The skill cooldown starts on activation; switching weapons does not reset the remaining cooldown.
Damage multipliers apply to weapon base damage per hit. Not every hit is guaranteed to land; mastery, buffs, target defenses and gate rules change the final damage. Armor penetration ignores a fraction of defenses; it is not bonus damage. Bosses and fixed structures cannot be pushed or pulled.
Windup is the time before the first melee contact, or the aim time for bow skills. Bow release animation and arrow travel take additional time. Range is the base in-game distance.
Weapon skills
Charging Punch
Strike and push back one target.
- Cooldown
- 4.5s
- Range
- 3.25m
- Damage per hit × hits
- ×1.25 × 1
- Max targets per hit
- 1
- Windup 0.16s
- Pushback 1.15m
Sweep
Swing in a wide arc and push enemies back.
- Cooldown
- 6s
- Range
- 4.15m
- Damage per hit × hits
- ×0.95 × 1
- Max targets per hit
- 4
- Windup 0.31s
- Pushback 1.85m
Available with
Armor break
Deliver a heavy strike that pierces defenses.
- Cooldown
- 7.5s
- Range
- 3.55m
- Damage per hit × hits
- ×1.65 × 1
- Max targets per hit
- 2
- Windup 0.43s
- Armor penetration 70%
- Pushback 0.65m
Available with
Rapid slash
Slash the selected target twice in quick succession.
- Cooldown
- 5s
- Range
- 3.85m
- Damage per hit × hits
- ×0.72 × 2
- Max targets per hit
- 1
- Windup 0.16s · Hit interval 0.19s
- Pushback 0.35m
Available with
Piercing thrust
Thrust through enemies in a straight line ahead.
- Cooldown
- 6.5s
- Range
- 5.8m
- Damage per hit × hits
- ×1.12 × 1
- Max targets per hit
- 3
- Windup 0.28s
- Armor penetration 25%
- Pushback 0.45m
Available with
Strong-bow shot
Aim, then fire one powerful arrow.
- Cooldown
- 6s
- Range
- 16m
- Damage per hit × hits
- ×2 × 1
- Max targets per hit
- 1
- Windup 1.15s
- Armor penetration 20%
- Arrows 1 consumed
Boss weapon skills
Rapids thrust
Pierce enemies in a straight line and pull them closer.
- Cooldown
- 7s
- Range
- 5.8m
- Damage per hit × hits
- ×1.12 × 1
- Max targets per hit
- 3
- Windup 0.28s
- Armor penetration 25%
- Pull targets damaged by the hit · up to 2m
Available with
Fissure break
Pierce defenses and leave a fissure on the ground ahead.
- Cooldown
- 7.5s
- Range
- 3.55m
- Damage per hit × hits
- ×1.5 × 1
- Max targets per hit
- 2
- Windup 0.43s
- Armor penetration 70%
- Pushback 0.65m
- Fissure 6m × 2m · 2s · base damage / second 6. Appears even if the initial strike misses. Ground damage affects enemy players and bosses, but not ordinary monsters.
Available with
Triple slash
Slash three times; the final hit can refresh your dodge.
- Cooldown
- 5s
- Range
- 3.85m
- Damage per hit × hits
- ×0.6 × 3
- Max targets per hit
- 1
- Windup 0.16s · Hit interval 0.19s
- Pushback 0.35m
- If hit 3 deals damage, the dodge cooldown resets.
Available with
Fire brand
Sweep enemies back; hit players also suffer burning and torch suppression.
- Cooldown
- 6s
- Range
- 4.15m
- Damage per hit × hits
- ×0.855 × 1
- Max targets per hit
- 4
- Windup 0.31s
- Pushback 1.85m
- Burn on hit players 3s · base damage / second 3. Burn does not apply to monsters or bosses.
- Torch suppression on hit players 10s
Available with
Twin-dragon shot
Aim, then fire two arrows in succession.
- Cooldown
- 6s
- Range
- 16m
- Damage per hit × hits
- ×1.2 × 2
- Max targets per hit
- 1
- Windup 1.15s · Hit interval 0.12s
- Armor penetration 20%
- Arrows 2 consumed
Available with
Dodge
Shift · Shared by all weapons
Roll in your movement direction, or the facing direction while stationary. Press once to dodge; holding the key does not repeat it automatically.
- Cooldown
- 3s
- Roll duration
- 0.6s
- Base invulnerability
- 0.3s
Invulnerability is shorter than the whole roll and can be extended by hunting mastery and guild effects. Dodging can cancel attacks that have not released or connected; arrows already fired continue travelling.











