Game guide
Gathering, crafting, combat, sieges and the season reset
Getting started
Use a PC with a keyboard, mouse and a WebGL 2 browser. The game client does not support phones or tablets. The website and these documents can be read on smaller screens.
Connect a wallet on the entry screen and sign to identify your account. A login signature differs from a transaction that moves assets; read the wallet request. Choose a nickname and join a guild to access shared workshops and territory warfare.
In the testnet beta each wallet receives 1,000 DIA once, on its first entry. Each network (IP address) receives one grant per day (UTC), and grants collected with extra accounts may be withheld or revoked. Items, guilds and DIA from the beta have no real value and are reset when the beta ends.
Prepare your first equipment
- Click a resource such as a tree or rock and hold Space to gather.
- Open C to craft tools and bandages. Different tools accelerate different resources.
- Use I to equip items or register them on the quickbar, then use 1–8.
- Collect hunting materials and ore to progress toward higher mastery and workshop tiers.
The catalog lists each recipe’s mastery, workshop, ingredients and base output. Ordinary crafting uses inventory materials. Boss-grade crafting requires an owned castle and can use its storage when selected. Cooking requires a nearby lit campfire.
Basic controls
| Input | Action |
|---|---|
| W A S D | Move |
| Click / Tab | Select / cycle targets |
| Space | Attack, gather, repair or engrave the selected target |
| Q / Shift | Weapon skill / dodge |
| I / C / B | Inventory / crafting / storage |
| G / M / K | Guild / map / castle upgrades |
| R / Esc | Stop engraving / close window |
| Right-drag / wheel | Rotate / zoom camera |
Most bindings can be changed in settings. The controls guide covers further input and camera options.
Equipment and combat
There are seven equipment slots: weapon, offhand, tool, head, top, bottom and back. Armor is crafted and equipped as individual pieces. One-handed weapons support a shield; two-handed weapons such as spears and bows do not. Switching to a two-handed weapon returns the shield to the inventory, or drops it if there is no room.
A shield grants +20 maximum HP and +10 percentage points of damage reduction. Total damage reduction caps at 80%. Equipping does not heal current HP. Check the catalog for food, tonic and tool effects and durations.
The skill guide covers weapon Q skills and Shift dodge, with in-game artwork, damage multipliers, range, cooldowns and additional effects. Weapon entries in the item catalog link to their skills.
Death and loot
Death drops equipped gear and inventory items. Anyone can collect death loot for 150 seconds; recovery is not guaranteed. Boss loot also drops into the shared world. A drop chance is not a personal reward probability for the player who killed the boss.
Silver and mastery survive death but reset each season. DIA and permanent account purchases, including bag expansion and mounts, persist across seasons. The season pass and attendance reward track apply to their season.
Capturing a castle
Break the gate with your guild, select the guardian stone and complete engraving. The base channel takes 30 seconds; upgraded watchtowers can extend it. Other actions are restricted while engraving. Death or a manual stop cancels it. New guilds start without a castle; while a guild holds none, it can engrave any castle as its first. After that it can only expand into castles adjacent to one it holds.
Higher castle tiers provide higher workshop tiers and score weights. Transport supplies and repair gates to maintain control. The winning guild’s officers distribute season rewards; understand a guild’s distribution policy when joining.
Before buying
Royal and guild supply crates have fixed contents, rather than randomized equipment pulls. Crates are inventory items and can be lost on death. Guild supply crates pay no DIA. Review all reward contents and product costs.