What we process
| Item | When | Used for |
|---|---|---|
| Wallet address | When you sign in | Identifying you; guild, capture and season records |
| Nickname | On your first visit | Showing your name in game |
| Profile picture | If you upload one | Showing your profile |
| Country | When your profile is first loaded | The country shown on your profile. Only the country is estimated from the connecting IP; the IP is not stored. |
| Gameplay records | While you play | Replay logs of inputs, positions, combat and deaths, plus progression and recovery statistics, used for balancing and cheat checks. |
| Chat | When you send it | Delivered to its recipients. The server currently does not store chat content. |
Public on the chain
The GIWA chain is a public ledger anyone can read. Together with your wallet address it records guild joins and leaves, castle captures, diamond balances and spending, nicknames and mastery badges (EAS). By the nature of blockchains, the operator cannot erase these records.
Requests to third parties
The game server and the game client send requests to an RPC node provider to read from and write to the chain. Once hosting providers or payment processors are chosen for launch, their names and purposes will be listed here.
Retention and requests
Beta gameplay records are used for development and testing. Retention periods per item and a channel for access and deletion requests will be set before launch and listed here.
This website
This website uses no cookies; it only keeps your language choice in browser storage (localStorage). Guild information is read from the game server's public API.